Posted on : 17-09-2009 | By : Cacophanus | In : News
Posted on : 17-09-2009 | By : Cacophanus | In : News
Posted on : 16-09-2009 | By : Cacophanus | In : Videos
As part of our service, we regularly post videos from our YouTube channel showing off the latest mecha games. To tie in with our recent review, we’ve captured three gameplay videos of the new PlayStation 3 exclusive Gundam Senki 0081. Naturally, these are quite spoiler ridden in terms of the game’s narrative so you’ve been forewarned. The videos were captured at 720p too, so make sure to select the HD option.
Spoiler
[flash http://www.youtube.com/watch?v=m7pA7CdvesM]
[flash http://www.youtube.com/watch?v=ULtDwvVx7js]
[flash http://www.youtube.com/watch?v=YFIKQ23ZqbI]
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Posted on : 16-09-2009 | By : Tollmaster | In : News
What with this years’ Tokyo Game Show around the corner, the Japanese games industry marketing machine is going into overdrive. The upcoming Front Mission Evolved, being developed by Double Helix, has been given another trailer. Unlike the first, this teaser is predominantly CG footage and not in-game (which is a bit of a shame really). That said, the wanzers have been recreated faithfully enough it seems so there’s at least that aspect to be thankful for.
Spoiler
[flash http://www.youtube.com/watch?v=-7APPsp9SEs]
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Posted on : 14-09-2009 | By : Cacophanus | In : Reviews
Posted on : 09-09-2009 | By : Cacophanus | In : News
Posted on : 07-09-2009 | By : Cacophanus | In : Reviews
Posted on : 07-09-2009 | By : Cacophanus | In : News
Back in the 80’s when the early iterations of Battledroids (then later Battletech) surfaced, many of the designs had been not very surreptitiously lifted from various anime shows. Notably that of Dougram and Macross. FASA were suitably sued for their troubles. That said, over the years FASA did their best to throw several olive branches in the direction of the anime industry. Especially when they hired Shoji Kawamori to pen the designs for the Japanese edition of Battletech.
Fast forward to the recent trailer for the MechWarrior reboot featuring a Warhammer (or a destroid Tomahawk from Macross in case you’re wondering) and it seems that this has opened up the legal can of worms all over again. Considering the original case was with FASA it is interesting that the same designs can come under dispute when the rights are owned by another institution.
Personally, I don’t understand why they just didn’t get Hajime Katoki, Yutaka Izubuchi or Junji Okubo to pen new designs for the reboot and be done with it. At the very least they’d have had mecha that at least looked awesome.
Posted on : 07-09-2009 | By : Cacophanus | In : Reviews
Set in a not too distant future, the planet has gone to hell in a hand basket. Global environmental catastrophe is very much a reality and warring corporations now pretty much run the planet, under the false pretences of Pax Economica. To meet the ruthless needs of profiteering corporations, mercenaries by the name of Nexts pilot massive and customisable war machines by the name of armored cores, or ACs for short.
Nexts are also a new type of human – they directly interface with their mechanical avatars via their brain stem and consequently have unparalleled control over their AC.
The focus of the game is to undertake missions in a third person action setting, which pay money for you to buy more parts and undertake more challenging though better paying sorties. Now that the player is a next level pilot, the emphasis is much more on refined control than in previous iterations.