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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: Macross Trial Frontier

Posted on : 28-07-2010 | By : | In : News

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A new Macross Frontier game was recently announced in Famitsu, utilising a similar functional approach to Artdink’s recent PSP games (though with an obviously necessary graphical overhaul). Entitled Macross Trial Frontier the game will be out later this year but what makes it especially interesting is that the game will be bundled with the BluRay version of the Macross Frontier movie Itsuwari no Utahime and making the disc one of the first hybrid movie/game products on the market. In terms of line-up, the game will apparently have all the VF-25 variants as well as Brera Sterne’s VF-27. No word on the VF-171’s but at least you’ll get to play with Klan Klang’s Queadluun Rea.

Update: Over at Famitsu they’ve uploaded the shots of the game itself and it’s looking pretty decent.

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News: Turn A Gundam Western Release

Posted on : 24-07-2010 | By : | In : News

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After ten years, it finally seems that Turn A Gundam is coming to the West. As Bandai Entertainment plan to bring the 50 episode anime series to Western shores in the coming future, whether this will encompass the two movies as well remains to be seen. Since its release in Japan Turn A has become a cult series, due in part to the somewhat bizarre and originally very controversial mecha design, penned by none other by Syd Mead. Over the years these designs have grown on the fanbase and many know appreciate the fact that series was very much ahead of its time. From the gorgeous score by Yoko Kanno to the deft characterisation and narrative from a calmer Yoshiyuki Tomino, Turn A is a series that is quite a mature and thoughtful work. The fact that it will finally receive a Western release is good news indeed, though arguably a tad overdue.

Unsurprisingly, Turn A has graced multiple games over the years. From Super Robot Wars Z to the Gundam Musou games as well as Another Century’s Episode 3 not to mention the Gundam Vs games, the SYSTEM ∀-99 (WD-M01) ∀ Gundam has made its mark on gaming in recent years. Due to the immense potency in the anime though, it’s a problematic unit in terms of games design; as an attack that can wipe out all technology via nano-machines is a bit tricky to implement in a functional sense. The gaming connections of this series also span to the character design too, as Yasuda Akira (or “Akiman”) was one of the original designers on Street Fighter II, amongst many other Capcom games. He went to work with Tomino again on the brilliant Overman King Gainer, which even featured a protagonist who was an ardent gamer.

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Videos: New Little Big Gundam

Posted on : 20-07-2010 | By : | In : Videos

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Courtesy of donkey show again, we’ve been sent another link to a Gundam themed Little Big Planet level. This one features a playable RX-78-2 Gundam and an antagonistic Zeong. It even has Bright Noa spawn in the level to add his punching expertise (though he’s also a skilled slapper too). Apparently this level will be available “soon” but in the meantime have a gander at the video of it in action below.

Spoiler

[flash http://www.youtube.com/watch?v=QsetReT8-Cs]

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Videos: Another Century’s Episode R Promo Video Update

Posted on : 19-07-2010 | By : | In : Videos

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After much anticipation, the new and updated promo video for Another Century’s Episode R was shown in Akihabara today. This is the longer promo that stores use to promote game and as such is over twelve minutes long and features predominantly gameplay footage – something that hadn’t been seen until now. There are a fair few interesting developments but the first major one is the open inclusion of the Original Generation of Super Robot Wars mecha, such as the Cybuster, Alteisen Riese and ART-1. Admittedly these aren’t the first OG mecha to be featured, as the Gespenst Mark II appeared in the original ACE back in 2005, but these new OG mecha are featuring full characterisation for their pilots and haven’t appeared in an ACE game before.

Moving on from that, there are a fair few important functional clarifications to be made. Notably that the “chase mode” is actually an on-rails shooter section and that the boost gauge is ominously absent throughout much of the footage – to the extent that much of the encounters seem to be heavily scripted from a camera and lock-on perspective. This is something that does concern us, as the original ACE games afforded a large amount of freedom in terms of movement and removing that would be a functional regression really. This could be easily explained due to the selection of the footage in the video however, as it mostly shows the more flamboyant aspects of the mecha rather than full-on moment to moment gameplay. It also seems that each series also has its corresponding base ship too now, from the Argama to even the Macross Quarter. In any case, the new promo shows the game to be incredibly impressive and we’ll be eagerly picking this game up on its August 19th release. Don’t forget that you can also pre-order the game here.

Spoiler

[flash http://www.youtube.com/watch?v=mrXrl9ZqICc]

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News: Front Mission Evolved, MGS: Peace Walker Cross-Promotion

Posted on : 13-07-2010 | By : | In : News

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SiliconEra has an interview with Shinji Hashimoto, producer of Front Mission Evolved, teasing some sort of cross-promotion with Hideo Kojima and his PlayStation Portable game Metal Gear Solid: Peace Walker.

This cross-promotion seems to be in addition to an already announced cross-promotion between the two games, where items unlocked in Peace Walker will be available in Front Mission Evolved, and/or vice versa. Considering the very different nature of the two games’ mecha, I’m wondering how this will actually work; if it’s robot-to-robot part swapping it could look awkward, albeit possibly interesting. The mecha in Peace Walker are heavy tank-like walkers and reworked versions of Metal Gear Solid 3’s Shagohod, while Front Mission Evolved’s mecha conform more to the Real Robot standard of quick-moving humanoid weapons, equipped with thrusters and ground rollers.

I wouldn’t mind the big secret being a face-off against the venerable Metal Gear REX from the original Metal Gear Solid. I’ve been waiting years to go mano-a-mano (well, mecha-to-mecha) against that monster without support from an insane cyborg ninja. Getting help from an insane cyborg ninja always felt like cheating.

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News: Front Mission Evolved Backpacks

Posted on : 09-07-2010 | By : | In : News

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Game Watch has a nice breakdown on the upcoming Front Mission Evolved that shows, amongst many things, the backpacks that the wanzers can equip. From anti-missile hardware to, the more interesting, hover/flight backpack. Interesting in the sense that wanzers have historically been ground specific mecha, much like the AT’s in VOTOMS in fact as they too have “rollers” in their feet. Admittedly, some of the Front Mission games have allowed the wanzers to jump and hover but this was relatively rare in the series as a whole. There’s no reason why it can’t work though and the backpack element means it’s by no means a permanent fixture either. The update also shows some of the antagonist characters, with emphasis on bewbs no less. The Dylan mercenaries sport wanzers with skulls for heads, just so that gamers get that they are the “baddies” (way to go on the narrative subtlety there). In any case there are lots of nice screenshots to look at and, for all our worries about the game, it is looking nice.

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Reviews: Transformers War for Cybertron (7/10)

Posted on : 04-07-2010 | By : | In : Reviews

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As a series, Transformers often gets a bum deal when it comes to gaming. In recent history at least, the majority of the games made using the license have been functionally atrocious. However, much of this was down to the games being lead by the nose by the original intellectual property and, for the last few games, down to idiotic schedules on account of them being film tie-ins. Thankfully, games like Batman: Arkham Asylum have shown that if you use the framework of the IP to build a game at its own pace you can end up with something decent.

Activision did just that and between film releases decided to fund a dedicated Transformers game which wasn’t stringently bound to the narrative idiosyncrasies of a series that’s, to be fair, pretty mongrel at the best of times. High Moon have managed to tackle the challenge with a remarkable level of craftsmanship and for the first time in a long while I’ve been able to play a refreshingly good Transformers game.

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Videos: Armored Core For Answer Animation

Posted on : 30-06-2010 | By : | In : Videos

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The wondrous Armored Core For Answer has had a selection of rather nifty fan based animations since its release in 2008. The one below shows the face off between White Glint and Stasis, with the track Dragon Dive from the game’s soundtrack playing in the background (though our choice would have probably been The Bloody Honey Cannot Stop). Thanks to therumblefish77 for the heads up and enjoy the video linked below!

Spoiler

[flash http://www.youtube.com/watch?v=5CP7DLsiqvo]

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Videos: Wanzers Evolved Developer Diary

Posted on : 29-06-2010 | By : | In : Videos

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Gametrailers recently uploaded an interesting dev diary for the upcoming Front Mission Evolved, as it covers a lot of ground on how the new game is handling the classic wanzers. From customisation to the three available leg types the game will offer, it’s all pretty standard Front Mission fare. However, one comment especially from Michael Willette (the game’s lead producer) concerns us. Specifically, around the 4:50 mark he talks about the responsive controls being something no-other mecha game has yet offered. From the various reports from E3, as well as before that, it’s clear that the jury’s still very much out on that statement. In addition, that kind of comment is a pretty bold claim considering the scope of mecha gaming. After all, games like Armored Core For Answer have the player travel in excess of 2,000 km/h just in normal gameplay. I’m not sure how much more responsive you can get from that without your eyeballs/hands melting. In any case bold comments infused with testicular fortitude aside, we’re still curious to check the game out come its September release.

Spoiler

[flash http://www.gametrailers.com/remote_wrap.php?mid=701164]

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News: War for Cybertron team at BotCon

Posted on : 29-06-2010 | By : | In : News

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What with this year’s BotCon having finished over the weekend, the peeps over at TFORMERS.com have uploaded a rather interesting Q&A session with some of the team members who worked on the recently released War for Cybertron. Both Matt Tieger and Aaron Archer talked a fair bit about various aspects of the game but some of the more curious tidbits where the mention of future games that were either to be RPG orientated or even a Twisted Metal-type racer. Bear in mind that these comments were more of the “wishlist” variety and by no means binding, but at the very least it’s a refreshing take and one that does break out of the overtly standardised genre types.

As for the game itself, we’ll be reviewing it very shortly and overall we were very impressed with High Moon’s effort. Considering that the Transformers series often gets a bum deal with games, it’s a great relief to finally play one that doesn’t suck horribly.

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