Super Robot Wars L was released today in Japan (you can buy it here). This is the latest game in the series to be hosted on the mighty DS and despite the extensive asset re-use, we’re still moderately pumped to play it.
Separately, the next Composite Ver. Ka toy will be that of the PTX-EX Exbein from the recent OG anime The Inspector. As with all Ver. Ka treatments it’s definitely been given the patented Katoki flair, but that’s not surprising from a mecha with shades.
Finally, there have been rumours floating around about a new PS3 2D SRW game. Entitled Super Robot Wars U, it would apparently feature mecha from Armored Core Nexus and Front Mission amongst a slew of others (even including Tetsujin 28-go). The only thing is that the article in Famitsu that “announced” it was actually meant as a hypothetical piece. So it’s not really a fake game per se, as Famitsu never intended the exercise as such, but it won’t be getting made any time soon. Whilst an obvious pity, as the line-up was several orders of epic, here’s hoping Banpresto follow it up with a real PS3 SRW announcement.
What with the launch of Gundam Musou 3 around the corner, 4Gamer have a nice bit of coverage for the game’s pre-launch ceremony. From the announcement of background online matchmaking (where players can battle away in the story only to have the game seeking online gamers to help them out), to the unsurprising reveal of forthcoming DLC. The latter will feature two mobile suits, the GNX-Y901TW Susanowo (piloted by one MISTAH BUSHIDO) and the NZ-666 Kshatriya, as well as maybe a new level or two. Pricing and release dates for the DLC haven’t been finalised as yet though. The really classy aspect of the event was how Bandai had rolled out Harutoshi Fukui – author of the original novels – to help pimp the various Gundam Unicorn awesomeness that will be in the game. In the meantime, enjoy some more videos of the game in action.
Spoiler
[flash http://www.youtube.com/watch?v=Q3-668nwiIo]
[flash http://www.youtube.com/watch?v=b1-Bw2h6Zco]
[flash http://www.youtube.com/watch?v=o2FTKe4_3bM]
[flash http://www.youtube.com/watch?v=iSwHdnR767Q]
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Posted on : 11-11-2010 | By : Cacophanus | In : News
Posted on : 05-11-2010 | By : Cacophanus | In : News
Posted on : 29-10-2010 | By : Cacophanus | In : Reviews
F.E.A.R. 3, the next game in a line of first person shooters about high technology and the supernatural combining to create a general mess of things, has had its power armors, imaginatively named the Power Armor and the Enhanced Power Armor, revealed. The two battlesuits previously appeared in F.E.A.R and F.E.A.R. 2: Project Origin, and the EPA was in fact pilotable in F.E.A.R. 2, but the trailer they’ve sent out implies a lot more mobility on their part this time around, making their existence part of what I see as a kind of renewal in Starship Troopers type power armor, where the “power” component to their power armor wasn’t just a heavier load of armor and munitions, but also thrusters which allowed a single infantryman to move quickly across miles of territory. The typical “space marines” of today, for all their glitzy tech, still find themselves cowering behind crates just like any other human but it seems the industry may be moving in a more interesting direction.
The designs of the PA and the EPA remind me a bit of the Tau’s Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha-like elements by being inspired by a Western design, rather than a Japanese one.
Worth pointing out is that the mechs here seem designed to incorporate the general FPS feel of the rest of the game rather than to merely add a “vehicle mode”; the game still visible looks, and seems to play, like an FPS while unmistakably incorporating the functions granted by the mecha. Obstacles and cover that would hinder a regular human fall easily before your robot’s might, expanding your tactical options, but the player’s point of view stays the same, stopping the player from dissociating from the “closeness” of the action. This was a problem with the EPA in F.E.A.R. 2, where the mech sections, while fun, seemed to be at odds with the game’s main trick of being a horror FPS.
Hopefully the developers, Day 1 Studios, will be able to produce something that will make us forgive them for MechAssault.
Spoiler
[flash http://www.youtube.com/watch?v=0GAXsqjkIYQ]
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Posted on : 19-10-2010 | By : Tollmaster | In : News
Posted on : 15-10-2010 | By : Cacophanus | In : News
Posted on : 12-10-2010 | By : Cacophanus | In : News
The next Earth Defense Force, or Chikyuu Boueigun, game “Insect Armageddon” is no longer being helmed by Japanese developer Sandlot. Instead, D3 have given the franchise to Vicious Cycle. Whilst this may not initially appear as being very much to do with mecha, then please allow us to elaborate.
Sandlot were formed from the ashes of a team at Human Entertainment who had made the rather brilliant Remote Control Dandy. This was a unique mecha game as it had the player control a giant mecha limb by limb from ground level. The subsequent effect of this was one of epic scale. Sandlot pretty much made this their functional calling card from that point on.
Their first “game” was on the PS2 and it was pretty much a glorified tech demo for their engine, tying in with the recently released Tekkouki Mikazuki the “trial edition” game was packaged with the series’ soundtrack. Again this had the player control a mecha from ground level, emphasizing its scale.
This then allowed Sandlot to get investment to make Gigantic Drive with the original Enix (before the merger with Squaresoft). Whilst it was received well in Japan the Western version, entitled Robotic Alchemic Drive, garnered a vocal cult following.
So where do the Chikyuu Boueigun games come into all of this then? Well, the tech that had been built up over two games was now sitting around and it was ripe for a B-movie interpretation (with giant alien ants obviously). Packaged as part of D3’s “SIMPLE 2000” budget line, the first and second games sold very well allowing Sandlot to invest in other games along the way (such as this little beauty).
In short, the mecha functional core based around the emphasis of scale in a destructible environment that birthed these games is integral to what made them work in the first place. Even the first 360 game was developed by Sandlot, so to see them absent on the new game is very sad indeed. In any case, the trailer for the new game is shown below and don’t forget to read our feature on Sandlot too.
Spoiler
[flash http://www.youtube.com/watch?v=JtPJJg86to4]
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