Posted on : 26-06-2012 | By : Cacophanus | In : Videos
This seems to be the final promo video before the release of Gundam Battle Operation this Thursday. As you’d expect, at over 5 minutes long, it doesn’t hold much back and shows a lot of the game in action. Despite the somewhat unfortunate monteisation structure, the sheer scope of this game is pretty ambitious. We’ll be posting our impressions not long after the game’s release.
Spoiler
[flash http://www.youtube.com/watch?v=LAULMkwTE9k]
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Posted on : 22-06-2012 | By : Cacophanus | In : News
Posted on : 22-06-2012 | By : Cacophanus | In : News
Posted on : 20-06-2012 | By : Cacophanus | In : News
Posted on : 17-06-2012 | By : Cacophanus | In : News
Posted on : 17-06-2012 | By : Cacophanus | In : News
Posted on : 17-06-2012 | By : Cacophanus | In : Videos
We’ve been out of the country for the past few days, so updates to this glorious site have been delayed somewhat. Please accept our apologies on that front. Anyway, the recent Revision live stream for Armored Core V was archived pretty recently. The event was a pretty interesting one as it acted as a sort of post-mortem and general update on how the game has done (in Japan obviously). Unsurprisingly, From Software have been pretty on it in regards to listening to players and subsequently balancing the game further. Something that’s been pretty integral to the game, as the Official Partnership forum is actually linked into player’s profiles in game too. Sadly, Namco Bandai have been handling the Western release and they really haven’t been anywhere near as diligent. In any case, they covered a lot of ground in this session and even showed off a new toy prototype (shown above), that of Chief’s AC (with Giga Cannon no less).
Somewhat related, Namco Bandai did finally decided to do a soft patch to the game in the US and Europe a few days ago. This brings the stats up to the 1.02 patch in Japan, which hit in February. This patch also contains the slightly overpowered pulse machineguns, something the Revision live stream referenced when they went through all the patch changes. Unlike the Japanese version though, this seems to be a server side hack of sorts (rather than a proper patch). This means that if the dedicated servers are shutdown in the future (like with Chrome Hounds) we’d regress to the original 1.01 stats, with all the hellish nonsense surrounding gats, shotguns and heavy reverse joint legs. Hopefully, now that Namco Bandai have decided to get involved more, we’ll actually have some decent patch updates in the future. Especially as the Japanese version is on version 1.04 by now.
Anyway, we’ve embedded the full live stream archive below and it has some pretty nice shots of how they built the CG movies too.
Posted on : 13-06-2012 | By : Cacophanus | In : News
Now with a confirmed release date on the horizon for 2nd Super Robot Wars OG, we’re now getting some more details on the game. Such as new mecha and characters that will be present, with the somewhat weirdly named Code “Evil” above (as designed by Hajime Katoki no less). The other new mecha are also penned by Kazutaka Miyatake, so it’s clear at least that they’re spending at least some money on the game.
Moving on from that, there’s mention of a Twin System now. Similar to the formation setup seen in the first Super Robot Wars Z, this distills the units down to simply two per group (rather than three). Like the formations though you can use the Twin System to attack enemy units individually or together. Personally, we liked the scope offered by the three unit formations but this is definitely better than nothing in that regard. Apart from all that, the new level maps look suitably lush and have actual shadows now.
Overall then, this is shaping up to be not only a very pretty looking game but also strategically interesting too. The release of this game really can’t come soon enough for us.
Posted on : 10-06-2012 | By : Cacophanus | In : News