News: God Gundam and Master Gundam DLC Coming To Gundam...
It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...
News: Aegis Gundam, GM Sniper II White Dingo Ver. and...
This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...
News: Atlas Gundam DLC Coming To Gundam Versus
If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...
News: Gundam Versus To Add Phantom Gundam As DLC Unit
As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...
Courtesy of our good friends at HobbyLink Japan, we’ve been sent a toy that’s one of the most well known Original Generation (or OG) mecha from Super Robot wars to review. Specifically, the new Super Robot Chogokin Alteisen. In addition, to give the toy some context, we’ve also linked some gameplay footage of it in action at the end of the review.
As part of Bandai’s increasingly infuriating Tamashii Web shop exclusives, they have finally announced that they’ll be releasing Soul of Chogokin Spec toys of both the Dragonar 2 and 3 units from Metal Armor Dragonar. Now, Dragonar has had somewhat of a resurgence since it was featured in all three of the PS2 Another Century’s Episode games (though it had obviously been featured in a multitude of Super Robot Wars games prior to that). Up and till this point however, Bandai had only released toys of the Dragonar 1, specifically two variants of the design; one with original proportions from the show and another that was stylised by Masami Obari. These new toys obviously seem to fall into the latter Obari stylised camp, not that we’re complaining. At present it’s not clear whether these toys will also sport the “lifters”, backpacks with wings on effectively, that were used in the show but we may see more options surface in the oncoming months. Both toys will be released in December, though you’ll obviously have needed to pre-order them online first. Personally, we’re holding out for the day when they finally release a Dragonar 1 Custom.
The iconic PTX-003C Alteisen has finally been previewed in its new Super Robot Chogokin form over at GA Graphic. This design was one of Banpresto’s earlier original generation or “OG” efforts for Super Robot Wars and was apparently meant as a riposte to Capcom’s Blodia from Powered Gear and Cyberbots (though that information remains largely apocryphal). It was first featured in the second Compact game on the Wonderswan and then went on to reappear numerous times after that in both games and anime. This new toy, out in October, looks to capture the design rather magnificently and for the price of 5,040 yen it’s a bargain too. Considering that Bandai are using their prior Chogokin expertise on this new toy line, these toys could end up being rather special indeed.
The recently released Robot Damashii toy of the ARX-7 Arbalest from Full Metal Panic! has been covered over at R-Side. Much like all other Robot Damashii toys, the Arbalest looks suitably poseable and well sculpted despite the cheaper cost and smaller size. The Arbalest was featured in both Super Robot Wars J and W.
Interestingly, the mecha designer responsible for this design, Kanetake Ebikawa, also penned the titular mobile suits in the recent Gundam 00 (notably that of the Exia and the 00 Gundam itself). In addition, Ebikawa has helmed the mecha design for the upcoming PSP shooter, Darius Burst.
In December of 1999, SEGA released a nigh-on arcade perfect port on their ill-fated Dreamcast for Virtual On Oratorio Tangram. Like the Saturn port of its precursor, it also featured a bespoke controller to emulate the arcade version’s original setup: a pair of twinsticks. It was critically lauded by almost all Japanese (and many Western) publications and did quite well in terms of sales too.
The thing with the Virtual On series though is that they’ve always been focused around human multiplayer. In that regard they are practically peerless. As to their singleplayer “experience”; it’s almost been an oversight.
Even Hajime Katoki’s mecha design was forcibly restrained for the various Virtuaroids, as the 1995 original had very stringent polygon counts which set the aesthetic. The first two Virtual On games in fact are almost exercises in functional minimalism.
Yet Virtual On, as a series, has had a remarkable amount of design-based progeny over the years but in the case of Oratorio Tangram such “offspring” would only be a few years away.