Posted on : 06-11-2010 | By : Cacophanus | In : News
Posted on : 05-11-2010 | By : Cacophanus | In : News

A new trailer was released for upcoming persistent world online shooter Firefall, and while a lot of the footage being shown is of locations and concepts we’ve already seen in the larger ten minute gameplay trailer, our excitement for the game has been by no means diminished since the game’s announcement, as there is clearly a lot of potential.
One thing the new trailer does hint at which we haven’t seen before is some sort of system that allows players to “glide”–while the huge mecha jetpacks enable characters to gain vertical height and sometimes forward speed (similar to the thrusters in Tribes, of which Firefall seems to be a spiritual successor) this seems to be an entirely new mechanic, used for crossing large amounts of distance in the air. This gliding feature projects two laser wings which reminds us just a bit of the V2 Gundam’s Wings of Light, which along with the very possible Gurren Lagann and Gundam 00 influences in the powered armors’ designs leads evidence to someone at Firefall being a closet mecha fanatic.
In addition to the 10 minute trailer that’s been passed around widely, it’s also worth noting that there’s a less well-traveled version of that very same trailer with developer commentary that explains a bit more about the specific game mechanics.
Spoiler
[flash http://www.youtube.com/watch?v=8DjTS9_DtNc]
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Posted on : 30-10-2010 | By : Cacophanus | In : News
Posted on : 29-10-2010 | By : Cacophanus | In : Reviews

Proving that cool robots fly away from explosions, G.rev have announced a new XBLA shooter by the name of Seisou Kouki Strania. Interestingly, the protagonist craft is that of a sprightly bi-pedal mecha. From the somewhat radiant sword-esque beam sabre it wields to the multi lock-on attacks, a few comparisons with Treasure’s much loved Radiant Silvergun have already been made. Considering that G.rev and Treasure have quite a close relationship, in terms of sharing their staff, this is hardly surprising. Though considering that Radiant Silvergun is already getting an XBLA port, G.rev’s timing is a little unfortunate maybe. Along with 2 player offline play, the game also boasts the same setup online too – which is pretty impressive for a game of this scope and with such a small team behind it (as G.rev isn’t exactly brimming with staff to begin with). In addition, to weapon switching between three main weapons the game will also have an “Over Dose” (or O/D) setup, that gives the player limited invulnerability for a short time as well as act as a score multiplier. Strania is set for a release late next year and no word on whether it will be a global release as yet, but considering the nature of XBLA this is pretty likely. We’ve linked the promo video below and 4Gamer has some nice screenshots of the game too.
Spoiler
[flash http://www.youtube.com/watch?v=yEiueb6RHIQ]
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F.E.A.R. 3, the next game in a line of first person shooters about high technology and the supernatural combining to create a general mess of things, has had its power armors, imaginatively named the Power Armor and the Enhanced Power Armor, revealed. The two battlesuits previously appeared in F.E.A.R and F.E.A.R. 2: Project Origin, and the EPA was in fact pilotable in F.E.A.R. 2, but the trailer they’ve sent out implies a lot more mobility on their part this time around, making their existence part of what I see as a kind of renewal in Starship Troopers type power armor, where the “power” component to their power armor wasn’t just a heavier load of armor and munitions, but also thrusters which allowed a single infantryman to move quickly across miles of territory. The typical “space marines” of today, for all their glitzy tech, still find themselves cowering behind crates just like any other human but it seems the industry may be moving in a more interesting direction.
The designs of the PA and the EPA remind me a bit of the Tau’s Stealth Suits and Crisis Battlesuits from Warhammer 40,000, which could make it a rare example of a game adding more mecha-like elements by being inspired by a Western design, rather than a Japanese one.
Worth pointing out is that the mechs here seem designed to incorporate the general FPS feel of the rest of the game rather than to merely add a “vehicle mode”; the game still visible looks, and seems to play, like an FPS while unmistakably incorporating the functions granted by the mecha. Obstacles and cover that would hinder a regular human fall easily before your robot’s might, expanding your tactical options, but the player’s point of view stays the same, stopping the player from dissociating from the “closeness” of the action. This was a problem with the EPA in F.E.A.R. 2, where the mech sections, while fun, seemed to be at odds with the game’s main trick of being a horror FPS.
Hopefully the developers, Day 1 Studios, will be able to produce something that will make us forgive them for MechAssault.
Spoiler
[flash http://www.youtube.com/watch?v=0GAXsqjkIYQ]
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4Gamer has a pretty epic breakdown of the upcoming Border Break Airburst update set for release at the end of November. Whilst Airburst is basically “Ver 2.0” of the original Border Break, the game has a considerable amount of improvements over its precursor. Notably the new dropships that can carry multiple blast runners across a map to invade heavily fortified sections. The dropship even packs some quite notable firepower too, though at the expense of a suitably “shoot the core” weakspot in its rear. We’ve also linked a video of the new dropship setup below, though it kicks in about halfway through in case you’re wondering.
Spoiler
[flash http://www.youtube.com/watch?v=hOgZsdQdfpg]
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