Posted on : 15-07-2011 | By : Cacophanus | In : News
Posted on : 15-07-2011 | By : Cacophanus | In : News
Posted on : 14-07-2011 | By : Cacophanus | In : News
Over at 4Gamer they have an update regarding Konami’s upcoming Steel Chronicle, which is sort of a Border Break/Monster Hunter clone. Basically the location test will start today and to commemorate that Konami have released some footage of the game in action. To be honest, it looks pretty awful and really rather pedestrian/dull. Hopefully the location test will garner some useful feedback in order for Konami to improve, what appears at least, to be a woeful arcade game.
Spoiler
[flash http://www.youtube.com/watch?v=VPdEByGB59M]
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Posted on : 08-07-2011 | By : Cacophanus | In : News
Posted on : 06-07-2011 | By : Cacophanus | In : News
Posted on : 06-07-2011 | By : Cacophanus | In : News
Posted on : 27-06-2011 | By : Cacophanus | In : News
XSEED Games, quirky localization company and lovable bastards responsible for putting out niche-within-niche Japanese games for the American audience, have ensured their place in Mecha Valhalla with their announcement of a North American release for Solatorobo. The press release says the game is coming out this fall, while the Amazon page, which is taking preorders, lists the release date as September 27.
We’ve often sang the praises for Solatorobo, eventually got the game into our own grubby mitts, and when a European release was announced we just about lost it. I wouldn’t call living without a game about a mercenary dog in a transforming steampunk mecha taking on pirate cats in airships as really living, and the game has a new subtitle now, “Red the Hunter,” which shows that neither this game nor XSEED are messing around. This sure ain’t your daddy’s dog-on-cat, floating steampunk island mecha platformer. Unless your daddy played Tail Concerto, in which case then, yeah, he’s played the spiritual prequel.
Spoiler
[flash http://www.youtube.com/watch?v=r9smXv1HjjA]
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One of our favourite arcade games, is getting another new and quite substantial update. The recently “released” Border Break Airburst will be updated with all manner of new mecha and maps on June 29th. As well as having a slightly modified but more focused twist to a core game type. Specifically, Border Break works by having opposing teams kill each other and capture spawn points. The more spawnpoints and enemies killed results in a win for that side. However, each team has a well defended base with a vulnerable core. Destroying an opposing side’s core nets a win instantly. This new mode effectively has the focus shifted to directly attacking or defending a side’s core, eschewing all the tactical land grabs from capturing spawn points. From our experience, some of the most heated battles were always around a team’s core so it’s cool that a game mode has sort of taken this into account. In addition, in a partial nod to Armored Core no doubt, players can now also customise emblems for their mecha.
Whilst there is still no news of a home console port of the Border Break games, the fact that the Wii U is on the horizon (with a nice touchscreen setup) could mean we may see this on a console sooner rather than previously, well, never.
Spoiler
[flash http://www.youtube.com/watch?v=8wE6lud8oJ8]
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