Posted on : 14-11-2011 | By : Fort90 | In : News
For those who haven’t heard the news, Capcom is accepting emblem designs for the upcoming Xbox 360 pseudo-sequel. The deadline is November 15th, 11:59pm, which depending on where you live, is either a little less than 24 hours away, or a little over.
Capcom of America, UK, France, Germany, Italy, and Japan (naturally) are all taking part. Each region has it’s own preferred method of accepting submissions; because I live in the US, I’ll simply pass along Capcom Unity’s blog post on the matter, which can redirect all interested parties to his or her local branch of Capcom.
Though what’s being asked is fairly consistent across the board: 512×512 pixels, preferably a layered Photoshop file, though jpegs, pngs, tiffs, and bitmaps are also accepted. Hopefully one of our fine readers will create a distinctly Mecha Damashii-ish design on everyone’s behalf!
Posted on : 13-11-2011 | By : Cacophanus | In : News
Posted on : 09-11-2011 | By : Cacophanus | In : News
Posted on : 09-11-2011 | By : Tollmaster | In : News
Hardware: PC
Relic Entertainment recently added the Tau Commander to their survival-style mode “The Last Stand” in Dawn of War II: Retribution. This development came out of left field, since the original game didn’t include the Tau race in the first place, and while only a single hero unit represents them here, it’s still very nice to have a frequent fan request added, especially this late in the game’s lifecycle.
The Tau Commander plays much like veterans of the Tau’s previous appearance in Dark Crusade expect: amazing at ranged combat, but defenseless up close. The Commander actually deals no damage in melee, so keeping him out of stand-up fights is imperative, and to aid him in that he has a very effective jetpack which allows him to boost around the battlefield. Keep him out of harms way, though, and he’ll light up enemies with gatling lasers or a minor Itano Circus of missiles.
There are two points of contention regarding the fellow, however. First, there’s the perennial “Tau Are Too Anime” debate which always crops up, and while you cannot deny that the Tau were designed with at least some Asian influence, their vehicles and armor are a far cry from anything an anime fan would remark as traditional mecha design. Their humanoid (Tauoid?) mecha look more like a particularly blocky MT from Armored Core than they do even the most Real of Real Robots. Second, the price for this single new character in a single mode of the game costs $9.99, a full third of what the whole of Retribution originally launched for. While this seems like it could be the beginning of a DLC nightmare, Relic has done an exemplary job with keeping patches coming to their games and even adding new content (including the original Last Stand!) for free to their games, and they’re likely just trying to earn back their investment by charging what hardcore fans are willing to pay.
Posted on : 09-11-2011 | By : Cacophanus | In : News
Posted on : 04-11-2011 | By : Cacophanus | In : News
Posted on : 02-11-2011 | By : Cacophanus | In : News
In the latest pages of Famitsu, the wondrous Hi-Nu Gundam has been finally previewed for Gundam Extreme Versus. This is also the version as “seen” in Beltorchika’s Children and not the more recent Gunpla Builders edition. Following on from that, Bandai Namco have been to keen to highlight the fact that mission DLC will be available free on PSN shortly after the game’s launch. This is an interesting and pretty refreshing move, though its likely that the inevitable mobile suit DLC will be charged.
Update: 4Gamer has a piece showing of the Hi-Nu Gundam in all its very shiny glory.
Over at 4Gamer there’s a new update on SD Gundam Generation 3D. Covering the “chance pursuit” and “support sheet” systems, the first sounds like a quick time event after an attacks which allows a follow up attack from another unit. Whereas the latter sets up who gives this kind of support. In addition to all this the main site has been updating its video page pretty consistently as well, so those are worth a gander below.
Spoiler
[flash http://www.youtube.com/watch?v=_2QBv9VKo3I]
[flash http://www.youtube.com/watch?v=SsjMaECioAQ]
[flash http://www.youtube.com/watch?v=H96xL_KehYE]
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Posted on : 31-10-2011 | By : Cacophanus | In : News
Hardware: PC
PC Gamer has the scoop on the fact that the long awaited MechWarrior reboot will be a PC exclusive. Whilst the console gaming crowd maybe a tad miffed about this, the original MechWarrior games were all PC based (as they were pretty technical simulations after all). If we’re honest, we’re a bit surprised at this development. Not only because this was meant as a reboot, which normally means the original IP gets sold down the river, but also because this franchise is licensed from Microsoft (via Smith & Tinker) so to not have a 360 version is refreshing. Either way we’re actually pretty happy about this development and we’re curious to see what more is announced soon. Cheers to Greg for the heads up.
Update: Turns out this will be an online only game using something similar to the freemium model. Move along everybody, the party’s elsewhere.
Posted on : 30-10-2011 | By : Cacophanus | In : News