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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: You Have About 24 Hours Left To Submit An Emblem For Steel Battalion: Heavy Armor

Posted on : 14-11-2011 | By : | In : News

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For those who haven’t heard the news, Capcom is accepting emblem designs for the upcoming Xbox 360 pseudo-sequel. The deadline is November 15th, 11:59pm, which depending on where you live, is either a little less than 24 hours away, or a little over.

Capcom of America, UK, France, Germany, Italy, and Japan (naturally) are all taking part. Each region has it’s own preferred method of accepting submissions; because I live in the US, I’ll simply pass along Capcom Unity’s blog post on the matter, which can redirect all interested parties to his or her local branch of Capcom.

Though what’s being asked is fairly consistent across the board: 512×512 pixels, preferably a layered Photoshop file, though jpegs, pngs, tiffs, and bitmaps are also accepted. Hopefully one of our fine readers will create a distinctly Mecha Damashii-ish design on everyone’s behalf!

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News: Gundam Mokuba no Kiseki Commands Breakdown

Posted on : 13-11-2011 | By : | In : News

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Famitsu has a new update on the forthcoming PSP Gundam strategy game Mokuba no Kiseki. Specifically it covers some of the game’s commands and in part explains the two battle modes present. In terms of the latter, it seems there is not only a wider battle mode but also a localised battle mode too. The wider battle mode allows the player to move squads of units around, whereas the localised mode allows for micro management of each pilot. Subsequently the commands are broken down between these modes. The wider battle mode commands are as follows; hidden enemy search, accelerating to cover more distance (similar to SRW) and the ability to spread Minovsky particles to cover your squad’s movements (this is what the prior “hidden enemy search” ties into as well). It’s interesting that unlike older RTS games, where the player has to investigate unknown areas this game will allow players to blanket out their presence at will. This is a really nice touch as something that’s always been missing in Gundam games is the whole way the Minovsky particle effectively rendered contemporary warfare obsolete within the context of the narrative. As for the localised commands, these are; supporting nearby allies and evacuate nearby danger. Overall, this is sounding like an interesting little strategy game and one we’ll be keeping a close eye on.

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News: From Software developing Gundam Unicorn game

Posted on : 09-11-2011 | By : | In : News

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It’s been reported that From Software are around 70% through production on a PS3 exclusive Gundam Unicorn game. Set for release sometime in spring next year, the game apparently has supremely detailed mobile suit models (to the extent that the Sunrise representatives were apparently blinded by their sheer majesty) as well as a large emphasis on using the voice talent from the series with each of the main characters receiving their own chapter. In addition the game will only cover the first three episodes of the animated series, which begs the question as to whether there will be enough content. In terms of actual gameplay there are references to ACE but not which ones specifically, as the newer PS3 entry really wasn’t that great. To be honest, we’re on the fence with this one. As From Software’s ACE series has taken a bit of a functional nosedive and, despite the supposed aesthetic wonders present here, if it plays like manky balls we’ll have yet another Gundam game that will prop up the false meme that they’re all crap.

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News: Tau Commander DLC Added to Dawn of War II: Retribution

Posted on : 09-11-2011 | By : | In : News

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Relic Entertainment recently added the Tau Commander to their survival-style mode “The Last Stand” in Dawn of War II: Retribution. This development came out of left field, since the original game didn’t include the Tau race in the first place, and while only a single hero unit represents them here, it’s still very nice to have a frequent fan request added, especially this late in the game’s lifecycle.

The Tau Commander plays much like veterans of the Tau’s previous appearance in Dark Crusade expect: amazing at ranged combat, but defenseless up close. The Commander actually deals no damage in melee, so keeping him out of stand-up fights is imperative, and to aid him in that he has a very effective jetpack which allows him to boost around the battlefield. Keep him out of harms way, though, and he’ll light up enemies with gatling lasers or a minor Itano Circus of missiles.

There are two points of contention regarding the fellow, however. First, there’s the perennial “Tau Are Too Anime” debate which always crops up, and while you cannot deny that the Tau were designed with at least some Asian influence, their vehicles and armor are a far cry from anything an anime fan would remark as traditional mecha design. Their humanoid (Tauoid?) mecha look more like a particularly blocky MT from Armored Core than they do even the most Real of Real Robots. Second, the price for this single new character in a single mode of the game costs $9.99, a full third of what the whole of Retribution originally launched for. While this seems like it could be the beginning of a DLC nightmare, Relic has done an exemplary job with keeping patches coming to their games and even adding new content (including the original Last Stand!) for free to their games, and they’re likely just trying to earn back their investment by charging what hardcore fans are willing to pay.

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News: Super Robot Wars F and F Final Added to PSN

Posted on : 09-11-2011 | By : | In : News

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Over at Game Watch they’ve got an update that says, as of today, the classic Super Robot Wars F and F Final will be added to the (Japanese) PSN game archives for 1,200 yen each. These were some of the toughest and most rewarding of the Winkysoft era games, so to see them in the wild again brings warmth to our cold robotic hearts. As with most PSN archive games, these are playable on both your PS3 and PSP.

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News: Senjou no Kizuna Great Canyon Update

Posted on : 04-11-2011 | By : | In : News

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Game Watch has a new update for a forthcoming Senjou no Kizuna patch. Including tweaks to the Great canyon map, that give improved routes of access to either side of the area, as well as numerous other briefing and HUD improvements. The most interesting addition though is that of the RGM-79FC Striker Custom from the manga Mobile Suit Gundam Katana. This, despite the Gundam head, is actually a souped up GM Striker that’s built for melee combat. This is an interesting mobile suit to add to the game, as much of the game’s battles are pretty ranged (most of the time anyway). So picking basically a melee only unit will be pretty damn ballsy. In addition to the Striker Custom, the suitably yawn-tastic MS-06S Zaku II Johnny Ridden Custom has also been added to the game’s mobile suit ranks. Whilst we do have an affection for the character, the fact that this is basically a standard commander Zaku II (and not the high mobility variant, which is what made Ridden so famous) is a bit underwhelming.

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News: Hi-Nu Gundam confirmed for Gundam Extreme Versus and Mission DLC Update

Posted on : 02-11-2011 | By : | In : News

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In the latest pages of Famitsu, the wondrous Hi-Nu Gundam has been finally previewed for Gundam Extreme Versus. This is also the version as “seen” in Beltorchika’s Children and not the more recent Gunpla Builders edition. Following on from that, Bandai Namco have been to keen to highlight the fact that mission DLC will be available free on PSN shortly after the game’s launch. This is an interesting and pretty refreshing move, though its likely that the inevitable mobile suit DLC will be charged.

Update: 4Gamer has a piece showing of the Hi-Nu Gundam in all its very shiny glory.

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News: SD Gundam Generation 3D Update

Posted on : 02-11-2011 | By : | In : News, Videos

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Over at 4Gamer there’s a new update on SD Gundam Generation 3D. Covering the “chance pursuit” and “support sheet” systems, the first sounds like a quick time event after an attacks which allows a follow up attack from another unit. Whereas the latter sets up who gives this kind of support. In addition to all this the main site has been updating its video page pretty consistently as well, so those are worth a gander below.

Spoiler

[flash http://www.youtube.com/watch?v=_2QBv9VKo3I]

[flash http://www.youtube.com/watch?v=SsjMaECioAQ]

[flash http://www.youtube.com/watch?v=H96xL_KehYE]

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News: MechWarrior reboot PC exclusive

Posted on : 31-10-2011 | By : | In : News

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PC Gamer has the scoop on the fact that the long awaited MechWarrior reboot will be a PC exclusive. Whilst the console gaming crowd maybe a tad miffed about this, the original MechWarrior games were all PC based (as they were pretty technical simulations after all). If we’re honest, we’re a bit surprised at this development. Not only because this was meant as a reboot, which normally means the original IP gets sold down the river, but also because this franchise is licensed from Microsoft (via Smith & Tinker) so to not have a 360 version is refreshing. Either way we’re actually pretty happy about this development and we’re curious to see what more is announced soon. Cheers to Greg for the heads up.

Update: Turns out this will be an online only game using something similar to the freemium model. Move along everybody, the party’s elsewhere.

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News: Macross Last Frontier Hands-On Impressions

Posted on : 30-10-2011 | By : | In : News

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Following on from Macross Trial Frontier, Artdink have produced a new mini-game, entitled Macross Last Frontier, as part of the Sayonara no Tsubasa BluRay hybrid pack. Unlike the first entry, this one is more substantial and features a save system now. The latter is a byproduct of the fact the game is more than just a few missions. What follows is our hands-on impressions with the new game.

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