Posted on : 11-02-2014 | By : Cacophanus | In : News
Hardware: PC
If you enjoyed Chrome Hounds, then you might be interested to know that there is a new PC game called Modular Assault Vehicle on the way. With both Kickstarter and Greenlight campaigns in the works, it all seems to be the work of one Chad Mauldin. Now we wish the guy luck and all but this is basically a full on remake of a recent 360 game. SEGA could quite easily kick up a fuss about this, as Chrome Hounds was a considerable investment for them. Will be interesting to see how this pans out though.
Spoiler
[flash http://www.youtube.com/watch?v=W00hP8NRAXE]
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Posted on : 11-02-2014 | By : donkey show | In : News
Three more mobile suits will be added to the PS3 version of Gundam Extreme Versus Full Boost on February 19, according to the latest Famitsu. The suits that will be added for 400 yen each are the Patrick Colasour’s GN-XIII, Kamille’s Gundam Mk-II (Titan’s ver.), and Lunamaria’s Impulse Gundam. Each of these units will respectively have unit costs of 1000, 1000, and 2000. Aside from the GN-XIII, the other units are essentially clones of existing units with certain omissions and cost adjustments, like the Quatre Wing Zero TV. For those of you who were expecting completely new units or hand-me downs from the upcoming Maxi Boost sequel, you will be rather disappointed. Granted these units may have been added to be geared towards fans of the overarching Gundam series, the unit additions feel rather redundant due to the fact that there aren’t that many changes to the units themselves aside from the removal of certain movesets. On top of that, it does feel like there hasn’t been much effort to truly differentiate the clone versions over their original versions aside from the voice acting, cost adjustments, and color changes. If new animations and major gameplay changes were added to them instead of copying and pasting existing animations, that in itself would go a long way in legitimizing a purchase for many people. Don’t get me wrong, there is always the valid argument of the simply not purchasing the DLC since the game already provides a plethora of units to choose from. In fact nearly 100 in total are available, not including the free DLC to begin with! Perhaps the expectations are too high considering the previous DLC offerings for the vanilla version of Gundam Extreme Versus, but I tend to be part of the problem as I’ll get them anyway to keep my game roster “complete.” We’ll update you more as new units are announced.
Posted on : 09-02-2014 | By : Cacophanus | In : News
Posted on : 05-02-2014 | By : Cacophanus | In : News
Posted on : 05-02-2014 | By : Cacophanus | In : News
Posted on : 29-01-2014 | By : donkey show | In : News
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Dengeki Online has a plethora of information regarding the day one DLC of Gundam Extreme Versus Full Boost for the PS3. Not only does it provide images of the available HUDs, Navis, and pilot costumes, it also reveals you can even purchase costumes for your Navigators as well for 300 yen, such as a “plain clothed” Meer Campbell and the normal suit version of Feldt Grace. Remember, this is not all of the available DLC, so we will update you on what’s to come next. Don’t forget that you can also download the Lacus-piloted Infinite Justice and Johnny Ridden’s Zaku II High Mobility for free. To see them and Ex-S Gundam in action, check out the video below. Hope to see y’all online!
Spoiler
[flash http://www.youtube.com/watch?v=Lu9njhXXuCI]
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Posted on : 24-01-2014 | By : donkey show | In : News
Posted on : 23-01-2014 | By : donkey show | In : News
In the latest Famitsu, the next batch of DLC for Gundam Extreme Versus Full Boost will arrive on February 5, 2014. In a rather interesting decision, Quatre’s Wing Gundam Zero (2500 cost) and Shin Matsunaga’s Zaku II High Mobility (2000 cost) will be available for download for 400 yen each. Now if these units look rather familiar, it’s because they’re technically already in the game, but with different pilots. Mechanically, it appears their movesets are the same as well, similar to how the Lacus controlled Infinite Justice works. Units with cost revisions will more than likely have their damage, health, and boost changed accordingly. Aside from different burst attacks and a new assist for Matsunaga’s Zaku that replaces Johnny Ridden’s special movement, we won’t really know how different these units will be until we get them in our hands and try it out for ourselves. Does this also set a precedent for future DLC units in Full Boost? I personally never mind more Zaku II love, but I wouldn’t mind more variety out the gate especially with the announced Maxi Boost roster. Then again, this game has 98 units prior to these additions, so variety shouldn’t be an issue to begin with. We’ll update you as we find out more.
Posted on : 22-01-2014 | By : Cacophanus | In : News
Posted on : 18-01-2014 | By : Cacophanus | In : News