Posted on : 17-11-2010 | By : Cacophanus | In : News
Posted on : 15-11-2010 | By : Cacophanus | In : Videos
The upcoming Another Century’s Episode Portable has finally had its first trailer released. Despite the somewhat typical grand tour of the game’s menu system, the rest of the trailer shows actual in-game footage. The latter is potentially quite reassuring as it at least appears that the new PSP game is returning to how the awesome PS2 games operated. Especially when it came to boosting and how that interlinked with the combat. After the disappointing ACE:R, we’re now actually hopeful that the PSP game will be pretty decent. The game is released January 13th next year for 6,279 yen and you can pre-order it here.
Spoiler
[flash http://www.youtube.com/watch?v=fyLg0bb7cXU]
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Posted on : 11-11-2010 | By : Cacophanus | In : News
At the 27th Kanazawa Model Exhibition a fair few toys and kits have surfaced. From more Border Break kits to Armored Core as well as a nice little set of new gashapon (which we mentioned a while back). Even seeing the Flintlock from the classic Xexex also cheered us up. However, the big show stopper was the appearance of the AS-5E3 Leynos kit from the genre defining Assault Suits Leynos (aka: Target Earth). The manufacturer behind this suitably regal kit is that of Plum, who’ve also handled the recent Silpheed and Darius Burst kits. What’s different and impressive here though is that this is the first mecha kit the company have made. That said, judging from some of their blog entries, the sculpt and articulation look absolutely bloody amazing. No word on a price or a release date but this is a kit that is made from the purest of DO WANT!
Update: GA Graphic has a nice article on the kit as well, with some cool close up shots.
Posted on : 08-11-2010 | By : Cacophanus | In : Videos
Over at Anime News Network they have a fascinating video tour around Satelight Inc., this being the Japanese animation studio where Kawamori Shouji is the executive director. Unsurprisingly, the studio’s credits are pretty long but what’s especially interesting is when the video linked above hits the 15 minute mark. This is when we get to see the functional side of mechanical design and that for the latest VF-25 variable fighters in Macross Frontier, Kawamori opted to literally block out the mecha in Lego and then work with a 3D artist/animator to fine tune it. This being especially important as the design would later go on to be used in both toy and kit form, so planning out the transformation in real world detail would obviously be a big deal. The reason why we thought this was pertinent on a mecha gaming site, despite the obvious linkages to Kawamori’s work in games, is that designing mecha (especially of the real robot variety) is a very functional endeavour. Whilst mecha need to look captivating, their primary purpose is actually based around discreet and specific functions. Basically, mecha design is at its core about what that mecha will do and not so much about what it will look like. Such an approach is one that has fundamental linkages to how games are designed; as planning out the basic rule sets of what the player has to work within, as in what they can do, is crucially important and still takes (initial) precedence over how pretty the game is. This is why (good) real robot mecha designers often add a functional grounding to (good) mecha games, something that Kawamori has proven multiple times already during his career.
Posted on : 08-11-2010 | By : Cacophanus | In : News
Posted on : 06-11-2010 | By : Cacophanus | In : News
Posted on : 05-11-2010 | By : Cacophanus | In : News