Posted on : 06-09-2011 | By : Cacophanus | In : Videos
In a very rare move, the lovely people at From Software have done a video touring the studio. With Eiichi Nakajima as our host, he does a whistle stop tour of the office and quickly introduces us to various people around the studio whilst giving an overall take on why they enjoy developing different games from what has gone before. The likes of Toshifumi Nabeshima (pictured above), basically the father of Armored Core, also make a brief appearance. The video is linked below and it’s also subtitled in English, in case you were wondering.
Spoiler
[flash http://www.youtube.com/watch?v=Gfs6kG14Xss]
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Posted on : 05-09-2011 | By : Cacophanus | In : Reviews
There are few games that can define a console’s gaming worth, that make people go out and buy the hardware just to play that one game. As a series, Virtual On had suffered somewhat in its console renditions. With the first game being seriously hacked apart to make it run on the much less powerful Saturn. Whilst the game was still excellent it wasn’t what the original arcade version was like to play, even with the TwinStick peripheral.
So when SEGA announced that the sequel, Oratorio Tangram, would be ported to the Dreamcast there was a collective sharp intake of breath amongst fans. Could they really pull it off this time? Porting from Model 3 arcade board down to the Dreamcast, wouldn’t that just be as bad as what happened to the first game on the Saturn? More importantly, would it have a new TwinStick peripheral?
All those questions were answered come the game’s release and, for us, this game ultimately ended up defining the console in so many wonderful ways.
Posted on : 01-09-2011 | By : Cacophanus | In : News
Posted on : 31-08-2011 | By : Cacophanus | In : Videos
Hardware: PC
Following the story trailer, we now have a new Hawken gameplay trailer. It looks lovely but the more we’re seeing of this game, the more it looks functionally a bit dated. It’s hard to say until we actually get our hands on the game but what we’re seeing looks like just another mecha themed FPS. Well, at least it will be pretty!
Spoiler
[flash http://www.youtube.com/watch?v=iVa7B1bLv8I]
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Posted on : 29-08-2011 | By : Cacophanus | In : Features
Back in 2001 From Software announced their support for Microsoft’s first foray into the console market. With games like Murakumo and Gaia Blade many of the Japanese press and public regarded the Xbox as a possible contender, after all this was a staunch Japanese developer making games for an American console. The thing was that whilst Murakumo was available shortly after the Xbox’s release in Japan, Gaia Blade disappeared into insignificance.
The promotional in-game movie for Gaia Blade that was shown at the 2001 Tokyo Game Show displayed a rather lush “real time simulation” RPG set in a mythical almost ancient Greek inspired landscape. A scantily clad female warrior dispensed with multiple beasts in a pretty brutal fashion.
Roll forward a year to the following Tokyo Game Show and now people were asking what had happened to Gaia Blade. This time there weren’t any in-game movies but instead a few instances of pre-production artwork. Again, set in the mythical world but now with bipedal mecha and the game’s name had been changed to that of Gaia Gear. Admittedly, very few were surprised to see mecha in a From Software game but they were confused after seeing in-game footage of what looked to be an entirely different type of game. The question on everybody’s lips was what in the hell was From Software doing?
A year later a game finally appeared, the name had changed yet again as had the setting but the same design of bi-pedal mecha were present; the world had finally been introduced to Chrome Hound: Age of Arms.
Posted on : 29-08-2011 | By : Cacophanus | In : News
Hardware: PC