A nice long promo video for Super Robot Wars Neo was released recently, as the game is gearing up for release at the end of October in Japan. These videos are normally the ones given to high street shops to advertise the game in store (hence the length and the fact it goes through every series featured). Unlike the main bulk of Super Robot Wars games, Neo uses 3D models in the attack animations and it’s also the first game in the series to be released on the Wii (hence the slightly kiddy line-up of mecha). Despite being a port of the GC and XO games, Neo does have a bit more going for it as Banpresto have utilised a full 3D map and streamlined the whole body parts system. In that, you can no longer target the head or legs of an enemy mecha. Hopefully, unlike XO, Neo won’t feature a horrifically evil final boss fight.
Spoiler
[flash http://www.youtube.com/watch?v=2Pi2dSX8RvE]
[collapse]
Posted on : 17-09-2009 | By : Cacophanus | In : News
Posted on : 17-09-2009 | By : Cacophanus | In : News
Posted on : 16-09-2009 | By : Cacophanus | In : Videos
As part of our service, we regularly post videos from our YouTube channel showing off the latest mecha games. To tie in with our recent review, we’ve captured three gameplay videos of the new PlayStation 3 exclusive Gundam Senki 0081. Naturally, these are quite spoiler ridden in terms of the game’s narrative so you’ve been forewarned. The videos were captured at 720p too, so make sure to select the HD option.
Spoiler
[flash http://www.youtube.com/watch?v=m7pA7CdvesM]
[flash http://www.youtube.com/watch?v=ULtDwvVx7js]
[flash http://www.youtube.com/watch?v=YFIKQ23ZqbI]
[collapse]
Posted on : 16-09-2009 | By : Cacophanus | In : News
Posted on : 15-09-2009 | By : Cacophanus | In : News
What with this years’ Tokyo Game Show around the corner, the Japanese games industry marketing machine is going into overdrive. The upcoming Front Mission Evolved, being developed by Double Helix, has been given another trailer. Unlike the first, this teaser is predominantly CG footage and not in-game (which is a bit of a shame really). That said, the wanzers have been recreated faithfully enough it seems so there’s at least that aspect to be thankful for.
Spoiler
[flash http://www.youtube.com/watch?v=-7APPsp9SEs]
[collapse]
In a recent update to the official Silent Line Portable site, a new data install option was disclosed. This is especially good news for anyone who bought the previous Armored Core 3 Portable, as it spent half the time reading game data straight from the UMD (rather than caching it like it did on the PlayStation 2 version) and consequently sapping your PSP battery dry. Now, you’ll be able to install all the necessary data onto the PSP’s memory stick negating this issue entirely. Considering the lengthy bouts of furious multiplayer we had on the original Silent Line, the fact that we won’t need to spend quite so much time re-charging our PSP is nice to know. For those interested, there’s also a promo video for Silent Line Portable going the rounds. The port istelf looks to be pretty solid, more so than the last effort at least.
Spoiler
[flash http://www.youtube.com/watch?v=Op2VTURLDmU]
[collapse]
Posted on : 14-09-2009 | By : Cacophanus | In : Reviews
Posted on : 14-09-2009 | By : Cacophanus | In : Features
Like many of my generation, I grew up watching a lot of cartoons. One of which was Transformers and like with many shows of that era many of my childhood friends owned the toys as well. We would play Autobots and Decepticons in our respective gardens, re-enacting the aeon long struggle between mechanical good and evil. Of all the mecha franchises birthed in Japan, Transformers is one that has the greatest amount of cultural common ground in the West; there’s an almost implicit understanding of how these fictional living machines operate.
Yet, for all this commonality the vast majority of the games that attempt to re-produce those afternoons of toy robot battling end up being disjointed and functionally quite fractured.
I’ve already covered something similar about the various Macross games, as that franchise has a very close mechanical linkage to Transformers, but the issue here isn’t a technical and logistical one but a cultural one in regards to the ability of learning from what has gone before.