Reviews: Transformers Tataki (6/10)
Posted on : 07-08-2014 | By : Cacophanus | In : Reviews
Hardware: PlayStation 2
5
The Transformers catchphrase “more than meets the eye” is an apt one. Originally used to underscore the transformation abilities of the toys, the catchphrase takes on a different meaning in context of Takara’s official Transformers game, Transformers Tataki. Both the Autobots and Decepticons have been tracking two mysterious UFOs in the vicinity of the planet Zel Samine. It appears that this planet contains unique energy producing properties, something that the locals of this star system use to power their other more habitable planets in the system. What transpires is a story straight from the Saturday morning shows, but with some extra time-travelling fan service thrown in for good measure.




Many of us remember sitting cross-legged, far too close to the television watching cars, planes and helicopters transforming into robot behemoths, with a penchant for ostentatious wrestling.
Throughout the sixties and seventies a certain genre of anime and manga ran rampant across Japan. It galvanised an entire generation, a generation that grew up to be game designers. They then went on to create games like Gigantic Drive. The genre was that of the mighty super robot and it is one of the oldest and most resilient facets of Japanese pop-culture (next to real robots of course). Gigantic Drive is a game that, literally, lets you control a “chogokin” from the ground up.
Upon booting the game, the player will be asked a set of cryptic questions, in Japanese no less, on how they want their “cavalier” to be equipped. Will you choose either the Varmonch and Lutheran Shield, or even the Minenwerfer? Bear in mind though, that if you choose poorly Lord Zolt’s forces will make you pay dearly for your lack of foresight. After all, the realm’s destiny lies at your heavily armored Cavalier’s feet. To clarify, Frame Gride is a slightly different take on the mecha genre of gaming.










