The latest entry into the successful Armored Core series has been announced, which confirms the hint that Famitsu dropped quite recently about a new mecha action game on the way. Entitled Armored Core 5, it seems that series veteran Toshifumi Nabeshima has also been helming its development. The game, as per its debut trailer (seen below), also appears to be a return to the slower paced and more ground pounder focused games from the PlayStation and PlayStation 2 era. No word on what platforms AC5 will be released on though but we’re assuming it to be PS3 and 360, like the last two games. Release date is also still unconfirmed but the release window has been promised for early 2010, which makes sense in terms of the marketing/PR run-up. In any case, we’re currently punching the air with glee that a new Armored Core game is on the way!
For those unfamiliar with the Armored Core games, we’ve compiled a feature covering the older games as well as reviewed both Armored Core 4 and For Answer.
Spoiler
[flash http://www.youtube.com/watch?v=xAu4qkWjOLI]
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Update: It turns out that over a set time period, the number “5” on the official site becomes clickable and triggers individual Google queries. In total there are six words the site searches for.
Which translate roughly to: Violent, Weapons, Scale, Fire, Rain, Battlefield
Thanks to lordnikon for pointing this out.
Posted on : 11-01-2010 | By : Cacophanus | In : News
Similar to Bandai’s previous Tamashii Nation events, they are now hosting a Tamashii Features event in both Tokyo and Osaka at the beginning of February. This will showcase their more affordable line of Robot Damashii and S.H.Figurarts toys. Naturally, at these events you often get limited edition toys only available for those that attend. The above Gundam Exia figure is a unqiue Trans-Am variant using translucent plastic for the outer armor. The Trans Am system effectively makes the Exia travel at three times its normal speed, a minor in-joke to Char’s customised Zaku II in the original Gundam (as that too was red and travelled suitably quick). However, the Trans Am functionality is more akin to the V-MAX system seen in Layzner as it’s time specific and relies on a finite amount of fuel. The Exia, and its Trans Am system, was recently featured in Gundam vs Gundam Next Plus. We’ve also included a video of the first time the Trans Am system kicks off for the Exia. Enjoy!
Spoiler
[flash http://www.youtube.com/watch?v=FA6IgIbcVQY]
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Posted on : 06-01-2010 | By : Cacophanus | In : News
The recent blunder on Amazon.co.jp has been confirmed in the latest issue of Famitsu. It also seems that this is, as the Japanese fanbase predicted, another entry (of sorts) into Artdink’s very successful Gundam Battle series. Interestingly Assault Survive appears to be taking Capcom’s lead and featuring mobile suits from outside the Universal Century timeline (much like in Gundam vs Gundam). As previous Gundam Battle games worked their way through the traditional UC narrative. The two new series that will be featured are Gundam Seed and Gundam 00, though the mecha from V Gundam will also make a guest appearance (as they were unfortunately absent in Gundam Battle Universe).
Separately to this news, Famitsu also hinted at that a popular mecha action game will be announced in the next issue. Our bet is that it is a new Armored Core game, as another game is about due.
Update: The official site is now up and Famitsu online has a breakdown of the game.
Posted on : 04-01-2010 | By : Cacophanus | In : News
A new PSP game by the name of “Gundam Assault Survive” has been leaked on Amazon.co.jp. With a release date of March 18th, it seems that Amazon have probably jumped the gun on the impending PR campaign. In any case, the name alone suggests that this could be another entry to the Gundam Battle Assault series. Though Japanese fans have been hearing rumours that Artdink may be developing a new game in the same vein as their successful Gundam Battle series (something the two recent Macross PSP games are based off in terms of technology). We’ll know for sure in the next few weeks most probably, when the marketing push kicks off in earnest.
Update: The above product link is now dead, so someone at Amazon is probably getting scalped as we write this.
Posted on : 01-01-2010 | By : Cacophanus | In : News
Several things happened over the Christmas period that we didn’t cover, so here is a brief update on all lovely things Oratan. First, was a new column on Christmas Day over on the official Oratan site. Bar many platitudes towards the fans there was also a brief glimpse of a signed card by Hajime Katoki, the series’ principal mecha designer, thanking the team for the recent 360 port, which is obviously rather nice of him. The other element that was also quite interesting was that the online questionnaire results have been received by the team and they’re digesting the data as best they can. Apparently the number of entries was a lot more than they were expecting as well, which isn’t surprising considering that Oratan is Japan’s number one selling XBLA game. In any case, the hints of a Force port not that long ago may develop into something else as many fans want an all new game.
Second, the HORI TwinSticks are now out in the wild and many Japanese owners have been blogging about their recent purchase. In short, they’re not great (though this feeling is probably exacerbated by the rather larger price tag). It seems that there is a deadzone on the switches at the base of each stick, something the original Dreamcast and Saturn sticks lacked. Considering that a lot of Oratan relies on very quick and precise movements, this deadzone could understandably rub many fans up the wrong way. Interestingly, those that modded their Dreamcast/Saturn sticks say that the new port works better with them rather than the new HORI sticks. Admittedly, it’s still early days and this could all just be fan based grumbling (as we have yet to verify any of these findings first-hand) but it’s not exactly great for those who forked out a small fortune.
Finally, the Kotobukiya Fei-Yen Knight kit has been released. This kit is also of the DNA side colours and costs around 4000 yen. You can also buy it here.
Posted on : 01-01-2010 | By : Cacophanus | In : News
Over on Square Enix’s Downloadable Games page on Facebook it’s finally been confirmed that a PS3 version of Thexder Neo is in the works. As Akira Kokushoh says “THEXDERNEO for PS3 is coming up in 2010! With PS3 graphic THEXDER NEO becomes more THEXDER. Can’t wait to show you. Checking would be almost done! Happy holidays, and please look forward for Square Enix’s Downloadable Games coming up in 2010!”
For those that may remember, we reviewed the excellent PSP version last year so the confirmation of a PS3 version is good news indeed!
(via Gamerbytes and Game Set Watch)
Posted on : 31-12-2009 | By : Cacophanus | In : Reviews
Not that long ago, Banpresto funded the development of a rather insane Gundam arcade game called Senjo no Kizuna. The player would literally sit inside a panoramic cockpit and pilot a mobile suit. In addition, each of the hugely expensive cabinets would be connected via an online network to other such machines across Japan. Upon its release, Banpresto soon realised they’d cornered a new part of the arcade gaming market. As queues lengthened to play the game, the main draw wasn’t just the amazing cockpit but also its online capability.
It wasn’t long until other publishers like Sega decided to get in on the act. Learning from Banpresto’s example, Border Break was birthed along with a new arcade board called the Ring Edge. Sega also didn’t miss a trick either, instead of having a theatrically huge cockpit they instead opted for a smaller and more standardised cabinet, whilst also upping the potency of the board that would run the game (as Senjo no Kizuna’s was suitably basic in a graphical sense, which is why its PSP port was even feasible). However, to classify Border Break as a mere herd following cash-in would be a great injustice. To be perfectly frank, Border Break is probably one of the most refreshing mecha games seen this decade.
One of the most potent “original generation” mecha in Super Robot Wars is finally getting the figure treatment. Specifically the RaiOh from Alpha 3 will be released in June of 2010 for 15,750 yen. In addition, this is a Dengeki Hobby magazine exclusive item with a fixed pre-order period ending on the 15th February. Thankfully, Tokyo Hunter is taking orders so you’re not completely stuffed when it comes to tracking one down. There’s no word of RaiOh’s upgraded form, that of DaiRaiOh, making a similar leap to toy form but we can always hope. In any case, we’ve also included some game footage from Alpha 3 below of the RaiOh and DaiRaiOh taking a few names.
In addition, Terada-san (one of Super Robot Wars’ producers) recently announced in the series’ official blog that a new and as yet unannounced game will be released sometime in 2010. Here’s hoping it’s a shiny new 2D effort on either the PlayStation 3 or Xbox 360.
Spoiler
[flash http://www.youtube.com/watch?v=KKJPbViExIg]
[flash http://www.youtube.com/watch?v=qzlsLoU-t9k]
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