The upcoming War for Cybertron has been given a multiplayer demo via the 360 online Marketplace, so go and download it basically. From the few games we’ve played it’s obvious, that despite being very pretty, the game reassuringly doesn’t suck total sweaty robot balls. Though, that said, it is worryingly generic (from a multiplayer standpoint at least). The really good news, for us at least, is that High Moon didn’t bork the mecha handling as they feel suitably weighty. We’ll be reviewing the game once it’s released later this month, so keep an eye out for that. Naturally, Megatron must be stopped…no matter the cost…
Spoiler
[flash http://www.youtube.com/watch?v=jkYuK3AKrxc]
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Bandai have previewed their upcoming VB-6 König Monster toy from Macross Frontier. The VB-6 is actually an interesting design though as it’s based upon the frame of an early destroid, specifically the HWR-00-Mk.II Monster, and was originally created for the PlayStation game Macross VF-X 2. Over the years it’s been rendered in toy form at least once and it seems that Bandai want to make their mark too (so much so that Shoji Kawamori supervised this toy’s production, which helps explains why it’s using a lot of diecast). Interestingly, this toy is also a collaboration between the DX Chogokin and Robot Damashii line, which could birth some pretty epic articulation. There’s also a special Sheryl Nome variant in the works, which will feature a variety of moe tranfsers to sully this great design. In any case the toy will be released in September for the eye watering price of 16,000 yen. Still, we thought it worth finishing off with the FMV intro from Macross VF-X 2 in all its robot stompy tank crushing action!
Spoiler
[flash http://www.youtube.com/watch?v=c3MjP3TK_-I]
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Posted on : 09-06-2010 | By : Cacophanus | In : News
4gamer has some new screenhots of the upcoming 360 port of Virtual On Force. What’s interesting about these is that they clearly show a 4 player splitscreen multiplayer option (along with the already documented online setup). This is a nice concession to the fanbase, as the Virtual On scene (in Japan at least) are pretty closely knit and prefer the more social arcade-esque gatherings.
Separately, a few people have been asking me about the VR pictured above. Well, its name is Kagekiyo and he was a new unit introduced in Force. This was an experimental VR made by Dr. Yzerman of the Sixth plant “Satchel Mouth.” Yzerman attempted to pluck the soul of the fugitive warrior Kagekiyo, a retainer to the house of Hei, from the dead and trap it within the V-converter (something similar to how Specineff’s V-converter was created in case you’re wondering). Over time he managed to control Kagekiyo’s spirit, which allowed the VR to be relatively mass produced. The VR resembles a samurai warrior of the sixteenth century and is often armed with giant versions of basic samurai weaponry, notably that of a katana. Due to the use of Kagekiyo’s spirit, some pilots have claimed that their Kagekiyo VR often goes berzerk. Specineff was an earlier Dr. Yzerman creation and Kagekiyo was a partial spin-off from that line. This is yet another mecha design that also ties into my theory that contemporary mecha are heavily influenced from the cultural effects of the samurai.
Posted on : 06-06-2010 | By : Cacophanus | In : Reviews
Contrary to popular, and often ignorant, belief Virtual On has inspired a varied progeny of games over the years. From the rather flawed ZOE series, to games like the original Senko no Ronde. G.rev’s approach was very much well wrought, in the sense they didn’t just blindly copy elements of the game without understanding how they worked. No, instead they took the core of the fixed vectored dash combat system and brilliantly added a danmaku framework alongside it.
What transpired was a game that allowed the player to transform into an actual boss that spewed impossibly complex geometrical patterns of death, whilst the dashing mechanics were in place to render that almost irrelevant in the hands of a competent opponent. Even without the boss mode activation, the original game was awash with danmaku leanings all over the place and it added a very fresh dimension to the Virtual On lineage.
Unsurprisingly, the original arcade game gathered quite the fanbase in Japan and consequently received a 360 port, which was comically retitled as “Wartech” in the West. G.rev have since followed the original game’s success with an arcade sequel and it wasn’t long until another 360 port followed. Put simply, it’s bloody amazing.
Posted on : 03-06-2010 | By : Cacophanus | In : News
The Niigata City Art Museum is holding a new exhibition showing off the work of one Kunio Okawara. Entitled the Mecha Design For 1/1 Mechanical Designer Kunio Okawara Exhibition it features, amongst many other things, a full scale heathawk (thoughtfully embedded in the gallery floor). The heathawk was the predominant melee weapon of choice for the initial Zeonic mobile suits in the original Gundam, which means it’s been sported in multiple games since. Both the MS-05B Zaku I and MS-06F Zaku II are suitably notable – though many other mecha, on both sides of the conflict, also sported the weapon. Being the classy chap he is, Okawara was actually present at the exhibition on May 29th signing autographs and most probably fighting off screaming groupies.
The exhibition is going on until the 1st July and only costs 700 yen for entry and, unfortunately, there’s no word on whether they’ll roll out a full scale SPT-LZ-00X Layzner cockpit anytime soon.
The official Virtual On Force port website had another update today, this time with a trailer of the game in action on the 360 (with a rather cool reveal at the end, in the form of two Tangrams). Unsurprisingly, the original arcade assets have been handled without much fanfare; as the 360 is considerably more potent that the original Hikaru boards that ran the game. Though we’re still unsure whether a home port of Force is actually a good idea. Admittedly, Oratan’s XBLA sales have been mighty impressive but Force was considerably more flawed and in part helped to limit the success of the series from that point on. In any case, we’ll see how well this new port fares once it’s released at the end of the year.
Spoiler
[flash http://www.youtube.com/watch?v=6IhJ3zyMe0A]
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Possibly our favourite Transformer, Shockwave (aka Laserwave, Astro Magnum etc.), is getting offered as a pre-order bonus for GameStop customers who buy the upcoming Transformers: War for Cybertron. Now, we know this news isn’t that current but this trailer showing off the pre-order bonus in game (and suitably voiced) is rather wonderful – though much of that is also down to the music being used.
Shockwave is an interesting design as it mirrors much of the similarities to the cyclops monster seen in Ulysses 31, a series that Studio Nue also worked on. Whilst Nue also worked on Diaclone, the Japanese toy line that birthed Transformers as we know it, Shockwave was an interesting anomaly to that as the original “Astro Magnum” toy wasn’t made by Takara. Whoever penned the original toy design, and we’re inclined to think it may have been Kazutaka Miyatake, we’re suitably chuffed that the new game will feature the mecha.
Spoiler
[flash http://www.youtube.com/watch?v=HtyYt7oRMhs]
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