Posted on : 25-06-2010 | By : Cacophanus | In : News
Over an 2chan they’ve managed to uncover (via a scan from this month’s Hobby Japan) the truth behind the mysterious animated gif we reported on Tamashii Web. It turns out that the next Composite Ver. Ka, a new toy range personally supervised by renowned Japanese mecha designer Hajime Katoki, will be none other than his very own design of the MBV-04-G Temjin from the original Dennou Senki Virtual On (they’ve even updated the image banner on the Tamashii Web site to this effect too – despite still using the Oratan font). This is not the first time an original Temjin toy has surfaced, as SEGA made a selection of toys back in the late 90’s. In any case, Temjin is by far and away our favourite VR from the series, not only in terms of functionality but also due to its clean and classic aesthetic. What’s nice with this new Composite Ver. Ka toy is that it will also feature the rail gun used by the initial prototype (something that you see in the leaderboards background in the game itself). If you’ve never played the original Virtual On (shame on you!), then the SEGA AGES PS2 port is unarguably the best version to date and in some ways even eclipses the arcade original, as you can force a higher framerate amongst many other things (you can also still buy it here). Though the PS2 port does lack sticks, unless you mod a pair of old Saturn ones (like we did). In commemoration of this toy announcement it only seems fit to show the original game in all its wondrous glory and be sure to check out our feature on the Virtual On games too. Enjoy!
Spoiler
[flash http://www.youtube.com/watch?v=zgxXcz2p1TA]
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Posted on : 16-06-2010 | By : Cacophanus | In : Videos
Over at Gametrailers they’ve managed to capture some surprisingly steady hand camera footage for a multiplayer game in Front Mission Evolved. Much like the older videos, it seems the mecha handling still has no real discernible weight. As such there’s no penalty with momentum between dashes, which makes the movement look very jerky. On the one hand the reasoning behind this choice is pretty obvious; as it means more gamers will have an easier time with the mecha handling learning curve but the downside to all this is that the mecha control will plateau very quickly in terms of player skill (something not entirely ideal for a game with online multiplayer). Naturally, we’ll reserve judgment on our review come September but these videos do continue to fill our robotic hearts with a palpable sense of foreboding.
Spoiler
[flash http://www.gametrailers.com/remote_wrap.php?mid=700049]
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Posted on : 16-06-2010 | By : Cacophanus | In : News
Posted on : 16-06-2010 | By : Cacophanus | In : News
The upcoming Killzone 3 will be featuring an interesting new power armour of Helghast design. For those that played the last game, this shouldn’t be too surprising as the latter parts of the campaign also featured playable mecha too. What’s interesting, in the wider sense at least, is that Killzone 3 is another entry in an increasing list of upcoming games games that are folding in mecha based functionality into their make-up. From Gears of War 3 to the continued usage of Walkers in Red Faction Armageddon, not to mention Vanquish as well. It seems that the benefits of mecha are finally being explored and appreciated in the broader gaming context.
Spoiler
[flash http://www.gametrailers.com/remote_wrap.php?mid=101187]
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Posted on : 15-06-2010 | By : Cacophanus | In : News
We meant to cover this a good while back but lots of new games have been kicking off, so it got lost amongst that. In any case, the wondrous Border Break has been receiving numerous updates via the BB.tv channel, showing off the new blast runners as well as the new maps. What’s most striking in the video below is how much faster the game has become since we reviewed it. Whilst we greatly enjoyed the slower pacing before the Ver 1.5 update, as it made matches feel very tactical, it seems that this speed increase is something that’s quite short range and localised. As such we’re inclined to think that this development is actually a positive one, as it’s merging both the tactics that occur at range and a more instinctive approach to closer range combat.
Spoiler
[flash http://www.youtube.com/watch?v=H6R_CWKkx-4]
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