Posted on : 01-07-2010 | By : Cacophanus | In : News
Famitsu have got the scoop on the new Carnage Heart EXA for the PSP that’s coming out in October. For those unfamiliar with the Carnage Heart games, these have historically had the player program the game’s mecha, called Overkill Engines (or OKEs), before sending them into battle to fight on their own. At the time of the original game’s release, this type of approach to mecha gaming was unique and Artdink have fashioned a unique niche for the series ever since.
EXA will be the second PSP game in the Carnage Heart series, as Portable was released a good few years ago now. Despite having an all new dating-sim-esque scenario mode, EXA will also allow the player to manually control their OKEs. Admittedly, the older games had this option available but it was only a cheat, whereas this will be actually a full fledged mode now. Naturally, what with all the Gundam Battle and Macross games Artdink have been making recently, this shift shouldn’t be too much of issue for them.
If the above sounds a bit familiar, then you may be thinking of Armored Core Formula Front as it was a game that used a similar setup to Carnage Heart’s and was released for the PSP’s launch back in 2004 (though it also got a rather cool PS2 port too). In any case, it’s nice to see that they’re still using some of Kow Yokoyama’s mecha designs for the OKEs in EXA. That makes us happy inside.
Posted on : 30-06-2010 | By : Cacophanus | In : Videos
The wondrous Armored Core For Answer has had a selection of rather nifty fan based animations since its release in 2008. The one below shows the face off between White Glint and Stasis, with the track Dragon Dive from the game’s soundtrack playing in the background (though our choice would have probably been The Bloody Honey Cannot Stop). Thanks to therumblefish77 for the heads up and enjoy the video linked below!
Spoiler
[flash http://www.youtube.com/watch?v=5CP7DLsiqvo]
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Posted on : 29-06-2010 | By : Cacophanus | In : News
Posted on : 29-06-2010 | By : Cacophanus | In : Videos
Gametrailers recently uploaded an interesting dev diary for the upcoming Front Mission Evolved, as it covers a lot of ground on how the new game is handling the classic wanzers. From customisation to the three available leg types the game will offer, it’s all pretty standard Front Mission fare. However, one comment especially from Michael Willette (the game’s lead producer) concerns us. Specifically, around the 4:50 mark he talks about the responsive controls being something no-other mecha game has yet offered. From the various reports from E3, as well as before that, it’s clear that the jury’s still very much out on that statement. In addition, that kind of comment is a pretty bold claim considering the scope of mecha gaming. After all, games like Armored Core For Answer have the player travel in excess of 2,000 km/h just in normal gameplay. I’m not sure how much more responsive you can get from that without your eyeballs/hands melting. In any case bold comments infused with testicular fortitude aside, we’re still curious to check the game out come its September release.
Spoiler
[flash http://www.gametrailers.com/remote_wrap.php?mid=701164]
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Posted on : 29-06-2010 | By : Cacophanus | In : News
What with this year’s BotCon having finished over the weekend, the peeps over at TFORMERS.com have uploaded a rather interesting Q&A session with some of the team members who worked on the recently released War for Cybertron. Both Matt Tieger and Aaron Archer talked a fair bit about various aspects of the game but some of the more curious tidbits where the mention of future games that were either to be RPG orientated or even a Twisted Metal-type racer. Bear in mind that these comments were more of the “wishlist” variety and by no means binding, but at the very least it’s a refreshing take and one that does break out of the overtly standardised genre types.
As for the game itself, we’ll be reviewing it very shortly and overall we were very impressed with High Moon’s effort. Considering that the Transformers series often gets a bum deal with games, it’s a great relief to finally play one that doesn’t suck horribly.
Posted on : 28-06-2010 | By : Cacophanus | In : News
Posted on : 26-06-2010 | By : Cacophanus | In : News
Posted on : 25-06-2010 | By : Cacophanus | In : News