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News: Gundam Extreme Versus 2 Initial Roster And Location Tests AnnouncedNews: Gundam Extreme Versus 2 Initial Roster And Location... As the rest of the world has Gundam Versus on the PS4, Japanese arcades are gearing up for the upcoming Gundam Versus Extreme 2. On May 12 and 13, stores in Tokyo and Osaka...

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News: God Gundam and Master Gundam DLC Coming To Gundam Versus In JanuaryNews: God Gundam and Master Gundam DLC Coming To Gundam... It's been a long time coming, but God Gundam and Master Gundam are finally joining the Gundam Versus roster as the next DLC units in January. While we've had several melee...

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News: Aegis Gundam, GM Sniper II White Dingo Ver. and More Coming To Gundam Versus This DecemberNews: Aegis Gundam, GM Sniper II White Dingo Ver. and... This December, even more suits are being added to the ever growing Gundam Versus lineup. The first is Aegis Gundam, last seen in Gundam SEED Destiny: Rengou VS ZAFT II Plus...

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News: Atlas Gundam DLC Coming To Gundam VersusNews: Atlas Gundam DLC Coming To Gundam Versus If you were hoping for more Gundam Thunderbolt units, there's good news! Atlas Gundam will be joining the Gundam Versus roster as DLC in late November. This will more than...

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News: Gundam Versus To Add Phantom Gundam As DLC UnitNews: Gundam Versus To Add Phantom Gundam As DLC Unit As we await the upcoming Western release of Gundam Versus on September 29 on top of unreleased units such as Pale Rider and Gundam Guison Rebake, Phantom Gundam has been...

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News: Vanquish Has Powered Armor, Gundam Space Colonies

Posted on : 06-06-2010 | By : | In : News, Videos

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With the latest trailer for Vanquish, we finally see what the game looks like in action and I have to say that my initial skepticism about it has all but vanished. The game’s pedigree is excellent, being created by Platinum Games (Bayonetta, Mad World) and headed by Shinji Mikami (Devil May Cry, Resident Evil) but the early screenshots and teaser trailer released to the gaming public made the game seem, at best, an interesting take on the overused “space marine” trope all too common in current-gen titles.

The new trailer puts any doubts to rest because not only is the action as frenetic as we would expect from Platinum Games, but rather than simply using space-age armor to explain away the amount of damage these characters are capable of soaking up, we can see in the trailer that the main character’s powered armor provides him with additional movement options as well–one scene shows him boosting from one set of cover to another almost instantaneously, while another has him using his thrusters to gain enough vertical range to smash a foe.

It’s nice to see designers thinking about what ways these wonderful “space marine” armors could change combat, and while the scale of powered armor doesn’t exactly match that of mecha, and thus is really a whole different kettle of fish, a lot of the solutions are the same–just as giant robots shouldn’t be treated as human analogues, humans in powered armor should have different skillsets following from their upgrade. While Vanquish isn’t the only game in recent memory to play with the trope (Section 8 being a good example) it’s good to see some of the most talented people in the action game business working on the problem.

On more firmly mecha-related territory, I’d also like to point out some interesting similarities between Vanquish and Mobile Suit Gundam. Both deal with humanity expanding into space not onto different planets, but rather in O’Neill cylinders floating freely in space that use rotation to generate an approximate feeling of gravity, and both have these colonies eventually being used as weapons, by taking advantage of the plentiful solar energy resources of outer space.

While it’s hard to tell where the homage ends and genuine cultural absorption begins with the Japanese and their (perfectly reasonable) obsession with Mobile Suit Gundam, I do find the use of Gundam as a reference point interesting, because much as the mobile suit’s use in Gundam is to provide a vehicle that can operate equally well in space, under Earth’s gravity, and in the artificial “gravity” of O’Neill cylinders, Vanquish is taking the commonly used Western term “space marine” quite literally, as Vanquish’s power armor seems to be designed both as a spacesuit and as body armor, used to infiltrate a structure floating in space. Most of what are called “space marines” in the press tend to be neither, operating on planets rather than in space and not being any more mobile than regular troops being shipped to a far-off planet.

Hopefully Vanquish will be the great game that it looks like it will be, and that it will create a renaissance in the West regarding the Men In Space Suits, Holding Guns, Shooting Aliens genre, maybe even something a bit closer to the original Western concept; when the West made Starship Troopers into a movie we kept only the fascism, while Japan kept only the robots. Needless to say, Mecha Damashii supports robots over fascism.

Spoiler

[flash http://www.gametrailers.com/remote_wrap.php?mid=100953]

[flash http://www.youtube.com/watch?v=rLxVt6qxDFM]

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News: MechWarrior 4’s Free Release is GO

Posted on : 03-05-2010 | By : | In : News

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After almost a year of waiting, Mektek X has released MechWarrior 4 to the public. The gates were actually opened to the free release a few days ago, but the flood of MechWarrior fans crushed the MTX client with their sheer enthusiasm, but it now appears that the problems are (mostly) worked out and the client is now chugging along fine. If you do have any additional problems, they do offer a beta release of their client in addition to the current version, which is supposed to be less dependent on the client being able to connect to the website, in case the problems that the original flood created show up again. Obviously there are still a lot of bugs for the MTX team to work out, but their hard dedication seems to finally be paying off: MechWarrior is back. Polish up your Death From Above skills while waiting for the upcoming new MechWarrior game.

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News: Mechwarrior 4 Free Release Cleared to Go

Posted on : 25-04-2010 | By : | In : News

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The guys at MekTek have recently re-announced the free release of MechWarrior 4, saying that the issues with Microsoft’s legal team have been resolved. As the team’s update notes, it has been nearly a year since the original announcement of the free release, and rather than being upset by the long wait, I have to give serious kudos to the members of the MekTek team for continuing to work on this project despite all the obstacles they’ve faced. In an era where community projects unexpectedly rise and just as suddenly fall, the MechWarrior/Battletech community have really stuck together and with this upcoming free release, other amazing fan projects, and the official MechWarrior franchise reboot coming soon, MechWarrior/BattleTech’s destiny looks brighter than it ever has since the release of Mechwarrior 2: Mercenaries, all the way back in 1996. Hopefully this gathering of excitement and creative energy can revitalize the flatlined state of Western mecha gaming development.

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News: Solarobo Gameplay Videos Released

Posted on : 14-04-2010 | By : | In : News, Videos

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Tail Concerto‘s new spiritual sequel for the Nintendo DS, Solarobo, has had three short gameplay demonstration movies released as well as some nice coverage over at Game Watch.

While their brevity (and the lack of sound) doesn’t tell us too much about the game, what we can see does inform us that the game is coming along nicely. The promotional art’s almost ‘watercolor’ style seems to have very much inspired the game’s current 3D graphics, and the character designer, Nobuteru Yuki, has not only done character designs for video games with similar ‘watercolor’ graphics styles (most notably a few games in the Mana series), but also has worked on mecha-oriented productions before, most notably Visions of Escaflowne and Five Star Stories.

From the gameplay previews here we can also see that the camera angle changes in response to different gameplay needs. A few sections look much like any other 3D game on the Nintendo DS with an overhead view, while other sections make the game look more like an old PlayStation sidescroller instead. Hopefully this willingness to experiment will create a unique flavor for the already somewhat crowded Nintendo DS platformer market.

We also see the character leave the confines of his mecha to do some exploring on his own, which is something that, when done well, has led to good things in the past by making the difference between mecha and man (well, animal man in this case) more obvious. The mecha itself has a unique design, looking as much like a bird as it does a mechanical man, with arms that remind me of the robots both from Laputa: Castle in the Sky and from Tokobot. Those same arms seem capable of stretching a great deal in the gameplay videos, even allowing continuous “combo” throws of enemy mecha.

Spoiler

[flash http://www.youtube.com/watch?v=eK_mfiAfdkY]

[flash http://www.youtube.com/watch?v=b4U9mTsUijg]

[flash http://www.youtube.com/watch?v=I36hcXn_1Vc]

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News: Sakura Wars Debuts In America

Posted on : 02-04-2010 | By : | In : News

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America has finally received a game from the long-running Sakura Wars series. It may have taken a decade or so longer than the fans had anticipated, but I’ve got a copy of the PS2 Premium Edition in my grubby little paws right now, and can confirm that, yes, this this release has actually happened, after years of false hope, wild rumors, and constant delays.

We’ve written about this game before, but for those of you who haven’t been playing along at home during the thirteen-year wait to see one of these games in English, here’s the short version: Sakura Wars is a strategy RPG series that started out on the Saturn and was one of the few landmark titles that Sega was able to develop for their ailing competitor to the original Sony PlayStation, and quickly grew to popularity in Japan because of its (then) unique combination of sexy, steampunk robots and sexy, talkative women, with game mechanics that rewarded the player for their ability to chat up girls with better units to use in the strategy RPG portion of the game. While it did well enough to get live theater performances in Japan, anime hadn’t yet hit any sort of popularity in America and at the time no one was willing to take the chance on what would be an incredibly niche product.

Times have changed, though, and Nippon Ichi’s American branch announced they were bringing over Sakura Wars 5 as Sakura Wars: So Long, My Love on both the PlayStation 2 and the Wii, and unlike all the other false starts over the years, I have physical evidence that the game is out in my native language. After all these years, it’s finally here.. While our younger audience probably fails to appreciate why Sakura Wars’ strategy RPG gameplay paired with visual-novel style focus on relationships was so shocking to gamers on this side of the Pacific back in the nineties, old men like myself (23 years old) remember when both strategy RPGs and dating sims were extremely niche genres, never mind a game containing both. Seeing a game in the series make it to market not only fulfills a personal dream of mine, it also shows how cosmopolitan the video game marketplace has become. So what are you waiting for? Grab either the PlayStation 2 or Wii versions now!

Expect us to review this at some point in the future, although given the site’s nature, we’ll probably have more to say about the pretty robots than the pretty girls.

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News: Tail Concerto Resurrected as ‘Solarobo’?

Posted on : 21-03-2010 | By : | In : News

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This is one of those things you just don’t think will ever happen: Tail Concerto, a mecha platformer on the original PlayStation with a cult following, is apparently getting a sequel (of sorts) entitled Solarobo Sore Kara Coda E for the Nintendo DS (made by none other than CyberConnect2, the developers behind the .hack and recent Naruto games – not to mention being the team behind the original Tail Concerto).

The original Tail Concerto was extremely cute and what we know about Solarobo so far suggests that the game is going to be taking place in an equally cartoonish world, full of talking cats and dogs, so those of you expecting to go on a grimdark cyberpunk mecha adventure on your Nintendo DS might need to rein in your expectations a bit. However, the artwork and screenshots (kindly ignore the huge splash image there) we’ve seen are good enough for me to temporarily cast aside my general rule against Talking Humanoid Animals (Who Aren’t Also Ninjas).

While the cute look might turn some people off, the original Tail Concerto is generally well-regarded as a good, if a bit short and simple mecha game and I for one welcome different kinds of art styles within the mecha genre. If only because with different art styles come drastically different rule sets, which add vitality to the very specific genre of ‘mecha games’. Sometimes, playing as a bubble-shooting steambot mecha piloted by a canine cop is just what you need between bouts of emotionally-sensitive teenagers inexplicably in control of billion-dollar pieces of military hardware to keep the mind fresh.

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News: Total Annihilation Now Available for Digital Download

Posted on : 16-03-2010 | By : | In : News

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It’s a good time to be a Supreme Commander fan. Supreme Commander 2 was just released and now Stardock’s Impulse service is selling Total Annihilation for $9.99.

Total Annihilation was a real-time strategy game released all the way back in 1997, considered to have been ahead of its time and which won considerable acclaim from critics. However, the game never gained quite the foothold or presence that Starcraft did in the minds of the average gamer, and remains mostly a forgotten classic, only living on in occasional critics’ lists of favorites and in the free Spring RTS engine, an attempt by fans to clone the original Total Annihilation’s gameplay (anything with a Gundam RTS mod deserves mention).

Supreme Commander was a “spiritual successor” to Total Annihilation, an attempt to bring its massive scale of combat, large selection of units, an interesting economy/base construction model, and the crowd-pleasing nuclear superweapons back into the minds of gamers, and it being re-released at the time that Supreme Commander is getting its own sequel allows fans to relive history as they step into the future.

More importantly, though, Total Annihilation’s early geometric 3D mecha are simply way, way cool. Most early 3D is considered terrible by the standards of today, but the low-poly units of Total Annihilation seemed to have been designed with the day’s limitations in mind, and thus they still hold up today as somewhat abstract art. The tanks and mecha in Total Annihilation ooze style out of every jaggy line.

Both games feature a “Commander” unit, a giant mecha, which uses atomic-level manufacturing to build an entire economy on far-off planets literally from the ground up, which is an interesting inversion on how mecha usually are used in games: the “Commander” is more or less the player character, and while their large mecha is by no means weak, it’s a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a “hero mecha” into an RTS, because you can relate to the Commander mecha’s role as, well, a Commander on the battlefield rather than as simply a powerful named “hero” unit as exist in most other RTSes.

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News: Steambot Chronicles 2 Still In Development

Posted on : 09-03-2010 | By : | In : News

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Irem, the company mostly known for the long-lived horizontal shooter series R-Type, showed off a trailer for Bumpy Trot 2, a sequel to the game known in the US as Steambot Chronicles, all the way back at Tokyo Games Show 2006. Since TGS 2007, when they showed off a new trailer to coincide with the announcement to move the game to the PlayStation 3, there has been next to no information about the game’s release, and no new data has been added to the official website, which remains as just a basic splash page.

The original Steambot Chronicles was perhaps the most ambitious mecha game ever produced, being a kind of mecha-oriented Shenmue, an open-world mecha game where the player’s options included not just fighting in arena battles and against bosses, but also allowed the player to trade resources, play the stock market, explore ancient dungeons to find artefacts for a museum, play in a band, and talk to the many townspeople and learn their stories. While a true sequel to such a game would take a while because of such depth, especially for a company as small as Irem, we’d expect to hear at least something about the game’s development, especially from Irem, whose website tends to be updated in a timely manner (and whose April’s Fool joke always seems to impress). So was the game quietly cancelled?

Perhaps not. A fan of the game got tired of waiting and just straight up and asked Irem directly, with a vague answer given back that the game was still in development. Perhaps Steambot Chronicles 2 might be the mecha games version of Duke Nukem Forever, but at least there’s still hope of the game coming out.

While we have never received a true sequel, a PSP Bumpy Trot game was localized by Atlus as Steambot Chronicles: Battle Tournament, but that game was a mere shade of the PlayStation 2 original, and I, like a number of other fans, prefer to forget the game existed entirely.

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News: CuriousFactory’s Mecha Doujin Games

Posted on : 20-02-2010 | By : | In : News

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While doing a bit of research on the commercial version of Bootfighter Windom XP SP-2, a freeware mecha game similar to the Gundam Versus series of game with an English fan translation, I found that not only was the commercial version already out, but it had received an official English translation all the way back in July of last year. While it unfortunately falls into the massive gulf that exists between “free” and “not free”, with the $20 price tag not doing anything to close that gap, it’s a rare example of a Japanese doujin game seeing official release outside of Japan.

Looking around a bit more, though, led me to discover that CuriousFactory, the fellows involved with that English release, have brought over a few other mecha games in the past (link may not be entirely safe for work, depending on how your employer feels about little cartoon girls wearing only a belt for a shirt), specifically three different shmups.

I can’t speak to the actual quality of these games, because I’m not much of a shooting game aficionado, but what’s most interesting to me is that all three of the mecha shmups are from the same doujin circle, ASTRO PORT, and all three feature entirely different mecha art styles. Armed Seven has a distinctly Armored Core/Real Robot feel, Supercharged Robot Vulkaiser looks like it would have fit right in with the cartoonish 70s Super Robot animes, and Witch-bot Meglilo has a cute female robot girl as the protagonist.

The CuriousFactory games list has links to downloadable trials for all of the games mentioned above, so feel free to give them a whirl.

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News: PSN Store Sale, Thexder Neo for $4.99

Posted on : 23-01-2010 | By : | In : News

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The PlayStation blog has a list of PlayStation Network games up that are currently on sale, the most mecha-noteworthy being the excellent Thexder Neo on the PSP for $4.99 until January 27th. There’s a few other downloadable titles available for both the PS3 and PSP, so it’s definitely worth a look.

Cheapass Gamer also lists a PSN download code for Steambot Chronicles: Battle Tournament as being $14.99 at Amazon.com, although the PSP game is a mere shade of the PS2 original Industrial Revolution-themed mecha game and not really recommended.

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